Extends:
Modifiers:
Source code
SpatialFear.SFDamageTrigger%%
%function_comment% | float | m_fCurrentDamageThreshold |
| bool | IsRelevant (actor Other) | ||
| resetThreshold () | |||
| TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) |
{
}